package PlaneGame.CODE;

import static PlaneGame.CODE.GameFrame.enemyCGenerator;

public class BossBloodString extends ChangeString{
    public BossBloodString(String content, int x, int y) {
        super(content, x, y);
    }

    @Override
    void change() {
        this.content="血量："+enemyCGenerator.enemyC.blood;
    }
}
